![]() These directories contain files falling in to one of three broad categories: Source files We can see that our new project directory contains a bunch of directories that Unity has created for us. Step 4 - Take a look inside your new project Nothing added to commit but untracked files present (use "git add" to track) ➜ unity-meta-file-test git:(master) ✗ git status Run git status to see how git sees our project.git within the project directory to hold the files git needs to version control the project Run git init to add git conifiguration to your project.Open a Command Line Window (PC) or a Terminal (Mac).In modern versions of Unity, these settings are the default, but it is worth checking them if your project originated in an older version of Unity. Asset Serialization Mode set to Force Text.Version Control Mode set to Visible Meta Files.There are two important settings that your Unity project needs to have before you use it with git: Step 2 - Project settings for version control ![]() It’s best to avoid spaces and special characters as Unity will create a directory from the project name.Select the path where your new project’s directory will be created.You download it, or alternatively a visual client, hereĪ free account is fine to get started with. We’ll be using the command line client in this tutorial. It is worth getting a recent version of Unity because they have better support for version control. You can download and install different versions of Unity using Unity Hub which is available here. To follow along with this guide you will need the following: In this how-to guide we show you how to set up a Unity project for version control using GitHub. Step 20 - Move quickly by avoiding mistakes.Step 15 - Cloning a clean copy from GitHub.Step 14 - Push your local changes to GitHub.Step 13 - Connect your local repository to GitHub.Step 12 - Setup SSH keys to access GitHub.Step 11 - Create a repository in GitHub.Commit hash, our commit’s unique identifier.Step 5 - What to commit? What to ignore?.Step 4 - Take a look inside your new project.Step 3 - Initialize the project for git.Step 2 - Project settings for version control.Git branch -set-upstream-to="origin/$upstream" "$current" Our entire function looks like this: # git branch -set-upstream-to Otherwise, we’ll use the name of the current branch: local upstreamĪll that remains is to run the git command. If we’re passed a parameter, we’ll use that for the name of the upstream branch. We’ll set the result to a local variable called “current”: local currentĬurrent="$(git rev-parse -abbrev-ref HEAD)" I was going to name this function “gsu” but I have that aliased to git submodule update.įor this function, we must retrieve the name of the current branch. If you haven’t deciphered it yet, “gsut” stands for Git Set Upstream To. gsut to set the upstream tracking branch to the branch named name.gsut to set the upstream tracking branch to the same name as the current branch.We’re going to create a zsh shell function that will allow you to type: What if I gave you a better way? Enter Shell Functions. So what do you do? You go to the mouse, swipe over the command to select it, copy it (if your terminal doesn’t do that automatically), paste it as a new command, fiddle with it a bit for accuracy, and press Enter. Git branch -set-upstream-to=origin/ master If you wish to set tracking information for this branch you can do so with: Please specify which branch you want to rebase against. You’ve seen it many times: There is no tracking information for the current branch. Update : I just learned about the new git setting: toSetupRemote - I learned it from here, and so can you!
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |